Testing the E ectiveness of Adaptive Educational Video Games Teaching Basic Mendelian Genetics
dc.contributor.advisor | Grootjen, F.A. | |
dc.contributor.advisor | Kachergis, G.E. | |
dc.contributor.author | Koolen, M.J. | |
dc.date.issued | 2018-07-28 | |
dc.description.abstract | The video game industry has grown over the past few years and its growth does not show any signs of stopping any time soon. This growth is also the case for educational video games. However, most of these educational games are not based upon the great amount of research that has been done on learning techniques and which of these techniques are most e ective. Furthermore, even less research has been done on how to e ectively adapt the game to the performance of the player in this speci c context. Consequently, a game was made based on results from research on active learning, feedback scheduling, and extrinsic and intrinsic motivation. The linear version of this game was then compared to the adaptive version of this game to see whether an adaptive, evidence-based, educational video game teaching Mendelian genetics improved learning compared to its linear counterpart. From the results it became clear that playing the adaptive version did im- prove the score of the players, however, it remains undecided whether this version actually improves learning. | en_US |
dc.identifier.uri | https://theses.ubn.ru.nl/handle/123456789/7040 | |
dc.language.iso | nl | en_US |
dc.thesis.faculty | Faculteit der Sociale Wetenschappen | en_US |
dc.thesis.specialisation | Bachelor Artificial Intelligence | en_US |
dc.thesis.studyprogramme | Artificial Intelligence | en_US |
dc.thesis.type | Bachelor | en_US |
dc.title | Testing the E ectiveness of Adaptive Educational Video Games Teaching Basic Mendelian Genetics | en_US |
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