Testing the E ectiveness of Adaptive Educational Video Games Teaching Basic Mendelian Genetics
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2018-07-28
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nl
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Abstract
The video game industry has grown over the past few years and
its growth does not show any signs of stopping any time soon. This
growth is also the case for educational video games. However, most
of these educational games are not based upon the great amount of
research that has been done on learning techniques and which of these
techniques are most e ective. Furthermore, even less research has been
done on how to e ectively adapt the game to the performance of the
player in this speci c context. Consequently, a game was made based
on results from research on active learning, feedback scheduling, and
extrinsic and intrinsic motivation. The linear version of this game was
then compared to the adaptive version of this game to see whether an
adaptive, evidence-based, educational video game teaching Mendelian
genetics improved learning compared to its linear counterpart. From
the results it became clear that playing the adaptive version did im-
prove the score of the players, however, it remains undecided whether
this version actually improves learning.
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Faculteit der Sociale Wetenschappen