SmarTee: a neural network based navigational bot
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2011-12-15
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en
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Abstract
Most modern computer controlled players in computer games are
controlled by static rule-based systems. Rule-based computer controlled
players often do not act in a natural human way. To overcome this problem
I propose using an artificial neural network, trained on human player
input data, instead. This bachelor thesis assesses the performance of an
artificial neural network controlled player and its generalization capabilities
by performing real-time simulations and comparing the results to
human data.
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Faculteit der Sociale Wetenschappen