Brains on Fire
dc.contributor.advisor | Farquhar, J.D.R. | |
dc.contributor.author | Versteeg, R.C.W. | |
dc.date.issued | 2010-08-30 | |
dc.description.abstract | To use a Brain Computer Interface (BCI) for a game that is dependent on timing, a useful brain signal needs to be produced quickly by the user. The purpose of this study was to see if a Lateralized Readiness Potential (LRP) can occur in imagined movement, that could be used to control games that rely on precise timing. This signature brain signal is known to be present in actual movement tasks just before the onset of the movement, but it is unclear if it is present in imagined movement tasks. A modified version of Frets on Fire, a Guitar Hero clone game, was used, called Brains on Fire. It uses actual drumming and imagined drumming to investigate the occurrence of LRPs. The results of this study indicated that LRPs do not occur in imagined movement tasks. However, the results do show that a BCI game with actual movement, like air drumming, could be used with a high performance accuracy. | en_US |
dc.identifier.uri | http://theses.ubn.ru.nl/handle/123456789/83 | |
dc.language.iso | en | en_US |
dc.thesis.faculty | Faculteit der Sociale Wetenschappen | en_US |
dc.thesis.specialisation | Bachelor Artificial Intelligence | en_US |
dc.thesis.studyprogramme | Artificial Intelligence | en_US |
dc.thesis.type | Bachelor | en_US |
dc.title | Brains on Fire | en_US |
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