Assessing the Effect of Gamification on various aspects of Sport Exercises through an Augmented Reality Exertion Interface
dc.contributor.advisor | onbekend | |
dc.contributor.author | Zwart, N. | |
dc.date.issued | 18-06-18 | |
dc.description.abstract | This research focuses on assessing the ffects of gamification on sports exercise. An Augmented Reality (AR) approach was used to research this. Since AR is growing in popularity, it is new and interesting to perform this research in an AR context. A baseline exercise program (BEP) and gamified exercise program (GEP) were made for two randomly assigned participant groups. It has been found that scores on game flow and the duration of workout have significantly higher results for the GEP group. Difference in mood turned out not to be significant between the two groups. The research has great potential for further improvement. Keywords: Sports Gamification Augmented Reality. | en_US |
dc.identifier.uri | https://theses.ubn.ru.nl/handle/123456789/7062 | |
dc.language.iso | en | en_US |
dc.thesis.faculty | Faculteit der Sociale Wetenschappen | en_US |
dc.thesis.specialisation | Bachelor Artificial Intelligence | en_US |
dc.thesis.studyprogramme | Artificial Intelligence | en_US |
dc.thesis.type | Bachelor | en_US |
dc.title | Assessing the Effect of Gamification on various aspects of Sport Exercises through an Augmented Reality Exertion Interface | en_US |
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