Conventions and clichés in interactive digital media

dc.contributor.advisorStevens, M.J.C.G.
dc.contributor.advisorMunteán, L.
dc.contributor.authorLeenders, B.J.
dc.date.issued2016-08-28
dc.description.abstractThe academic discourse surrounding (video) games, or Interactive Digital Media in a broader sense, has been a rusted debate on the essential role of the medium on the one hand, and a superficial appropriating of its effect on the other. Neither side seeks to create a deeper understanding of the inherent qualities of the medium, thereby falling behind to establish workable concepts and definitions. One of those yet-to-be-described concepts is the vista, a minor reoccurring trope in this medium that is central in the exploration and expansion of game worlds. By analysing the vista through the current theoretical frameworks, I seek to find the gaps in the academic discourse. One of the major omissions is the idea that developers of a game do not create autonomous, singular objects, but tap into a collective memory of the medium, players and play styles, something that I dubbed as ‘conventional perception ’.en_US
dc.identifier.urihttp://hdl.handle.net/123456789/2192
dc.language.isoenen_US
dc.thesis.facultyFaculteit der Letterenen_US
dc.thesis.specialisationCreative Industriesen_US
dc.thesis.studyprogrammeMaster Kunst- en Cultuurwetenschappenen_US
dc.thesis.typeMasteren_US
dc.titleConventions and clichés in interactive digital mediaen_US
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