Conventions and clichés in interactive digital media
dc.contributor.advisor | Stevens, M.J.C.G. | |
dc.contributor.advisor | Munteán, L. | |
dc.contributor.author | Leenders, B.J. | |
dc.date.issued | 2016-08-28 | |
dc.description.abstract | The academic discourse surrounding (video) games, or Interactive Digital Media in a broader sense, has been a rusted debate on the essential role of the medium on the one hand, and a superficial appropriating of its effect on the other. Neither side seeks to create a deeper understanding of the inherent qualities of the medium, thereby falling behind to establish workable concepts and definitions. One of those yet-to-be-described concepts is the vista, a minor reoccurring trope in this medium that is central in the exploration and expansion of game worlds. By analysing the vista through the current theoretical frameworks, I seek to find the gaps in the academic discourse. One of the major omissions is the idea that developers of a game do not create autonomous, singular objects, but tap into a collective memory of the medium, players and play styles, something that I dubbed as ‘conventional perception ’. | en_US |
dc.identifier.uri | http://hdl.handle.net/123456789/2192 | |
dc.language.iso | en | en_US |
dc.thesis.faculty | Faculteit der Letteren | en_US |
dc.thesis.specialisation | Creative Industries | en_US |
dc.thesis.studyprogramme | Master Kunst- en Cultuurwetenschappen | en_US |
dc.thesis.type | Master | en_US |
dc.title | Conventions and clichés in interactive digital media | en_US |
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