Into all that civilization: an analysis of the atmospheric design and city image of red dead redemption 2's (2018) Saint Denis

dc.contributor.advisorMuntean, Laszlo
dc.contributor.authorArends, Marika
dc.date.issued2025-07-02
dc.description.abstractThis paper examines the role of Rockstar Games Studios as a designer of atmosphere in the player experience of Red Dead Redemption 2’s (2018) Saint Denis. The atmosphere, city elements, and City Image of Saint Denis are sensed through gameplay and analyzed within the theoretical framework of atmospheric theory and Kevin Lynch’s The Image of the City (1960). This analysis is interpreted through an examination of the historical narrative of Red Dead Redemption 2. By analyzing the narrative and atmosphere of Red Dead Redemption 2, this thesis demonstrates the power of atmosphere as a narrative tool in video games. Keywords: Red Dead Redemption 2 (2018), Rockstar Games Studios, atmosphere, video game atmosphere, video games, City Image, Kevin Lynch, Western history, Frederick Turner.
dc.identifier.urihttps://theses.ubn.ru.nl/handle/123456789/19478
dc.language.isoen
dc.thesis.facultyFaculteit der Letteren
dc.thesis.specialisationspecialisations::Faculteit der Letteren::Bachelor Algemene Cultuurwetenschappen::Bachelor Algemene Cultuurwetenschappen
dc.thesis.studyprogrammestudyprogrammes::Faculteit der Letteren::Bachelor Algemene Cultuurwetenschappen
dc.thesis.typeBachelor
dc.titleInto all that civilization: an analysis of the atmospheric design and city image of red dead redemption 2's (2018) Saint Denis

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