Automatic Real-Time Players and Game- Object Detection.
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2021-08-01
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en
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Abstract
E cient and reliable object detection is the foundation of automatic
video broadcasting for sports events. In this project, we together with Spi-
ideo investigate the ability of an object detection CNN model to extract the
positions of the players and game objects. We use the Transfer Learning
approach taking a pre-trained scaled-YOLOv4 model and t it to make pre-
dictions on Spiideo's multi-sport data in real-time. Our results show that
scaled-YOLOv4 was able to generalize the concept of a game object across 5
sports (football, basketball, handball, hockey, and eld hockey). The model
scored the average precision of 0.8266 and recall of 0.4432 for the Game
object class across all sports. Besides, we found out that adding data from
di erent sports improves the performance of the model for a single sport.
Adding multi-sport data improved the performance of a baseline football
model by 76% in precision and by 15% in recall for game object detection
on the same dataset. Moreover, the model became more robust to variations
and changes in surroundings. Our system is able to generate predictions for
the new sports that were not included in the training and were never exposed
to the model. We conclude our research with a re
ection on the results and
an outline of possible future research.
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Faculteit der Sociale Wetenschappen