Interpersonal Distance in a Serious Game; using GSR to measure interpersonal distance reactions
dc.contributor.advisor | Haselager, W.F.G. | |
dc.contributor.advisor | Grootjen, F.A. | |
dc.contributor.advisor | Brazil, I.A. | |
dc.contributor.author | Wijnia, A.R. | |
dc.date.issued | 2012-08-31 | |
dc.description.abstract | Many methods for diagnosing psychiatric patients exist, but few are both entertaining and successful. This thesis tries to contribute to a new diagnosis method that is possibly more motivating than existing treatments: a serious game. Participants have to complete a small task in this game, in which they have to cooperate with an avatar. In two conditions, this avatar is either distant or close to the screen. It is investigated whether or not the avatar’s positions make any difference in game performance, implicit GSR reaction, or answers to a questionnaire about the avatar. | en_US |
dc.identifier.uri | http://theses.ubn.ru.nl/handle/123456789/116 | |
dc.language.iso | en | en_US |
dc.thesis.faculty | Faculteit der Sociale Wetenschappen | en_US |
dc.thesis.specialisation | Bachelor Artificial Intelligence | en_US |
dc.thesis.studyprogramme | Artificial Intelligence | en_US |
dc.thesis.type | Bachelor | en_US |
dc.title | Interpersonal Distance in a Serious Game; using GSR to measure interpersonal distance reactions | en_US |
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