Interpersonal Distance in a Serious Game; using GSR to measure interpersonal distance reactions

dc.contributor.advisorHaselager, W.F.G.
dc.contributor.advisorGrootjen, F.A.
dc.contributor.advisorBrazil, I.A.
dc.contributor.authorWijnia, A.R.
dc.date.issued2012-08-31
dc.description.abstractMany methods for diagnosing psychiatric patients exist, but few are both entertaining and successful. This thesis tries to contribute to a new diagnosis method that is possibly more motivating than existing treatments: a serious game. Participants have to complete a small task in this game, in which they have to cooperate with an avatar. In two conditions, this avatar is either distant or close to the screen. It is investigated whether or not the avatar’s positions make any difference in game performance, implicit GSR reaction, or answers to a questionnaire about the avatar.en_US
dc.identifier.urihttp://theses.ubn.ru.nl/handle/123456789/116
dc.language.isoenen_US
dc.thesis.facultyFaculteit der Sociale Wetenschappenen_US
dc.thesis.specialisationBachelor Artificial Intelligenceen_US
dc.thesis.studyprogrammeArtificial Intelligenceen_US
dc.thesis.typeBacheloren_US
dc.titleInterpersonal Distance in a Serious Game; using GSR to measure interpersonal distance reactionsen_US
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
Wijnia,A,BaThesis2012.pdf
Size:
586.6 KB
Format:
Adobe Portable Document Format
Description:
Scriptietekst