The effect of humour on the user experience of a chatbot within a gaming environment

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2021-06-18

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en

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Chatbots are becoming increasingly popular within the world of Artificial Intelligence and natural language. They can have a multitude of purposes, such as customer service, social and emotional support, information, entertainment, and redirection. The problems faced by chatbots, like being irritating, repetitive or intimidating, resemble obstacles where humans use humour to overcome. Additionally, humans interact similarly with computers as with other humans. During the experiment, a small-talk text-based chatbot was developed that can play the game Connect Four. A chatbot with neutral, polite dialogue was compared to a chatbot with added forms, puns and humorous remarks, of humour. The user experience was measured by using the Technology Acceptance Model. This way, this thesis tries to provide insight into the role of humour on the user experience within a gaming environment. The results suggest that there is no significant effect of humorous responses on the user experience when using the chatbot. Nevertheless, there is a significant correlation between Perceived Ease of Use and Perceived Usefulness, Perceived Usefulness & Perceived Ease of Use and Attitude towards Using, Perceived Usefulness & Attitude towards Using and Behavioural Intention to Use of the Technology Acceptance Model.

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Faculteit der Sociale Wetenschappen