The Age of Digital Media: (Un)truth of Native American-based Representations in 2010’s Video Games.
dc.contributor.advisor | Reichgelt, Marleen | |
dc.contributor.advisor | Bulten, Luc | |
dc.contributor.author | Homberg, J.Z. (Jill) | |
dc.date.issued | 2023-06-15 | |
dc.description.abstract | Indigenous peoples have been oppressed, brutalized and murdered both symbolically and literally in North America under the rule of settler states such as Mexico, the US and Canada. Part of this erasure is creating misconceptions about Indigenous nations, perpetuating stereotypes and pretending that those are essential and factual parts of Indigenous cultures. Video games inform historical collective memories and historiography and vice versa, therefore looking at how the representation changed over time can give us an indicator of changes around historiography and collective memory as well, therefore more accurate representation might also mean that there is generally better visibility of Indigenous nations. Their nuances, differences, distinctions, struggles and suffering finally become recognized after years of attempted and practiced cultural and all-out genocide. This paper researches a few popular video games from the 2010s that illustrate this phenomenon. | |
dc.identifier.uri | https://theses.ubn.ru.nl/handle/123456789/15644 | |
dc.language.iso | en | |
dc.thesis.faculty | Faculteit der Letteren | |
dc.thesis.specialisation | specialisations::Faculteit der Letteren::Bachelor Geschiedenis::Comparative European History | |
dc.thesis.studyprogramme | studyprogrammes::Faculteit der Letteren::Bachelor Geschiedenis | |
dc.thesis.type | Bachelor | |
dc.title | The Age of Digital Media: (Un)truth of Native American-based Representations in 2010’s Video Games. |
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