Adding a Virtual Personal Tutor to an educational spelling game
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Issue Date
2018-10-06
Language
en
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Abstract
In this thesis the e ects of having a virtual personal tutor in an educa-
tional game are studied. For this, a new educational game was developed
in which people had to judge or spell as many English words as they could
within ve minutes. There were two versions of the game. One of them
contained a virtual personal tutor which tried to help and support play-
ers in the exercises. When comparing the results of the two versions, it
showed that players who had the tutor available to them had a higher
increase in game-score than players who did not. Tutored players liked
the game better. However, it resulted also in more irritation and conse-
quently in less games being played because it distracted players from the
main game-objective.
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Faculteit der Sociale Wetenschappen