The Influence of Videogame Frequency, Violence Recognition and Age on Information Integration.

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2024-08-14

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en

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This paper examines the role of videogaming frequency and violence recognition and its consequent effect on information integration for adults and children. The study utilised previously collected data from 314 participants (184 children, 130 adults) from Radboud University. Participants wrote essays on cow milk after reading four texts, which were then scored for their ability to integrate information. Multiple regression analyses addressed three key research questions: the influence of single-player and multiplayer gaming frequency, the impact of gaming on different mediums (console/PC vs. phone/tablet), and the effect of violent/non-violent game recognition on information integration. Results indicated that neither single-player nor multiplayer gaming frequency, nor the medium of gaming, significantly predicted information integration. Similarly, the recognition of violent or non-violent games did not influence information integration. Across all analyses, age emerged as the only significant predictor, indicating that older participants integrated information better regardless of their gaming habits.

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