The Freedom To Play As Yourself. Examining How Medium Specificity Allows For Marginalized Identity Exploration
dc.contributor.advisor | Fiore, E. | |
dc.contributor.advisor | Smeets, R.J.H. | |
dc.contributor.author | Vis, K.D. | |
dc.date.issued | 2021-06-21 | |
dc.description.abstract | Video games offer a unique agency that arguably cannot be found in other mediums: more than in other forms of art, video games allow their audience to become a participant in their stories. This agency allows the player to use the video game character as a vehicle or avatar to explore not only the game’s world but also to safely explore identities in ways they cannot in their real-life environment. This thesis explores how the medium specificity allows for marginalized identities to still find a way to express themselves outside of the developer's intentions. | en_US |
dc.identifier.uri | https://theses.ubn.ru.nl/handle/123456789/11764 | |
dc.language.iso | en | en_US |
dc.thesis.faculty | Faculteit der Letteren | en_US |
dc.thesis.specialisation | Arts & Culture Studies | en_US |
dc.thesis.studyprogramme | Bachelor Algemene Cultuurwetenschappen | en_US |
dc.thesis.type | Bachelor | en_US |
dc.title | The Freedom To Play As Yourself. Examining How Medium Specificity Allows For Marginalized Identity Exploration | en_US |
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