The Freedom To Play As Yourself. Examining How Medium Specificity Allows For Marginalized Identity Exploration

dc.contributor.advisorFiore, E.
dc.contributor.advisorSmeets, R.J.H.
dc.contributor.authorVis, K.D.
dc.date.issued2021-06-21
dc.description.abstractVideo games offer a unique agency that arguably cannot be found in other mediums: more than in other forms of art, video games allow their audience to become a participant in their stories. This agency allows the player to use the video game character as a vehicle or avatar to explore not only the game’s world but also to safely explore identities in ways they cannot in their real-life environment. This thesis explores how the medium specificity allows for marginalized identities to still find a way to express themselves outside of the developer's intentions.en_US
dc.identifier.urihttps://theses.ubn.ru.nl/handle/123456789/11764
dc.language.isoenen_US
dc.thesis.facultyFaculteit der Letterenen_US
dc.thesis.specialisationArts & Culture Studiesen_US
dc.thesis.studyprogrammeBachelor Algemene Cultuurwetenschappenen_US
dc.thesis.typeBacheloren_US
dc.titleThe Freedom To Play As Yourself. Examining How Medium Specificity Allows For Marginalized Identity Explorationen_US
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