The Freedom To Play As Yourself. Examining How Medium Specificity Allows For Marginalized Identity Exploration
The Freedom To Play As Yourself. Examining How Medium Specificity Allows For Marginalized Identity Exploration
dc.contributor.advisor | Fiore, E. | |
dc.contributor.advisor | Smeets, R.J.H. | |
dc.contributor.author | Vis, K.D. | |
dc.date.issued | 2021-06-21 | |
dc.description.abstract | Video games offer a unique agency that arguably cannot be found in other mediums: more than in other forms of art, video games allow their audience to become a participant in their stories. This agency allows the player to use the video game character as a vehicle or avatar to explore not only the game’s world but also to safely explore identities in ways they cannot in their real-life environment. This thesis explores how the medium specificity allows for marginalized identities to still find a way to express themselves outside of the developer's intentions. | en_US |
dc.identifier.uri | https://theses.ubn.ru.nl/handle/123456789/11764 | |
dc.language.iso | en | en_US |
dc.thesis.faculty | Faculteit der Letteren | en_US |
dc.thesis.specialisation | Arts & Culture Studies | en_US |
dc.thesis.studyprogramme | Bachelor Algemene Cultuurwetenschappen | en_US |
dc.thesis.type | Bachelor | en_US |
dc.title | The Freedom To Play As Yourself. Examining How Medium Specificity Allows For Marginalized Identity Exploration | en_US |
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