Choose your character - Een analyse van de technologische en fenomenologische immersie in het gameboek Schaduwkraai (2022) van Marcel Groenewegen
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2025-07-11
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nl
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This thesis investigates the presence of technological and phenomenological immersion in the Dutch gamebook Schaduwkraai (2022) by Marcel Groenewegen. Through close reading, visual analysis, and examination of gameplay elements such as choices and items, the study explores how narrative structures and illustrations influence the reader’s experience. The research is grounded in the theories of Anne Mangen and Paul Wake, who approach immersion from different perspectives. The results show that while both forms of immersion seem to be present in Schaduwkraai, there is also a clear tension between them. The illustrations enhance technological immersion through visual alignment with the protagonist’s perspective, but simultaneously evoke and reduce the imaginative space that supports phenomenological immersion. Similarly, the interactivity of the gamebook offers engagement typical for digital media, yet disrupts the narrative flow associated with deep reading. The study concludes that this tension highlights the hybrid nature of gamebooks and calls for a new interdisciplinary methodology to adequately analyze their narrative design.
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