FROM GAME TO TV: GENDER REPRESENTATION BY THE CHARACTERS VI AND JINX IN ARCANE

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2023-07-06
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en
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Animation is a powerful platform for exploring and challenging societal norms and expectations surrounding identity (Batkin 1-2). Runeterra is the magical world in which my case study, Arcane, is situated: an animated series that has garnered significant attention for its astounding character arcs and representation of gender. The series is developed by Riot Games and Fortiche Productions in 2019 and takes viewers on a captivating journey into the richly detailed universe of the game League of Legends, from which it is adapted. Oftentimes, video games are perceived as sexist and reinforcers of gendered stereotypes (Beasley and Standley 289). Since Arcane is adapted from a video game, this thesis will discuss gender representation as well as the implications that adaptation brings with it. It will also consider other elements such as fidelity and catering to new and old audiences.
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Faculteit der Letteren