Fabulae Ludendae: An Empathic Analysis of the Videogame Narrative

dc.contributor.advisorMontoya, A.C.
dc.contributor.advisorSmeets, R.J.H.
dc.contributor.authorLommerde, N.R.F.
dc.date.issued2021-04-12
dc.description.abstractFabulae Ludendae, “stories that must be played”, analyzes the videogame narrative from an empathic perspective. As the videogame industry steadily grows, there is still some uncertainty about whether videogames should be considered as ludic or narrative. This Master’s thesis argues that videogames are cultural artefacts that tell stories, through which gameplay is made meaningful. By means of a theoretical framework adapted from empathy studies and narratology, Fabulae Ludendae illustrates that videogames function on the same narratological premises as stories do, i.e., by causally linking separate actions. This story, then, creates the sentiments of immersion and interactivity, chiefly by collapsing player and avatar goals through (empathic) identification. By considering notions such as inter(re)activity, empathy/apathy, sympathy/antipathy, immersion and worldbuilding, Fabulae Ludendae concludes with five story archetypes that elicit empathy and thereby attention from its players, that moreover all ask for the same input: (inter)action.en_US
dc.identifier.urihttps://theses.ubn.ru.nl/handle/123456789/12602
dc.language.isoenen_US
dc.thesis.facultyFaculteit der Letterenen_US
dc.thesis.specialisationLiterary studiesen_US
dc.thesis.studyprogrammeResearchmastersen_US
dc.thesis.typeResearchmasteren_US
dc.titleFabulae Ludendae: An Empathic Analysis of the Videogame Narrativeen_US
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
6261c87ece183-LommerdeNRF_Fabulae_Ludendae.pdf
Size:
1.94 MB
Format:
Adobe Portable Document Format