Finding the Optimal Difficulty Level: a game balancing mechanism using heart rate variability

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Issue Date
2015-07-09
Language
en
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Abstract
Game Balancing enhances the user experience of application and games. A number of physiological measures can be used to determine the perceived difficulty for a game balancing mechanism. Heart Rate Variability (HRV) has the property, for instance, that it increases when the perceived difficulty becomes too high. This study investigated whether a mechanism that utilizes this property can be implemented to regulate the level of difficulty during a computer game. In addition, a questionnaire is used to estimate whether the user experience is related to the use of the proposed mechanism. The findings indicate that the proposed mechanism does not have a significant influence on the players game experience.
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Faculteit der Sociale Wetenschappen