Finding the Optimal Difficulty Level: a game balancing mechanism using heart rate variability

dc.contributor.advisorPoljac, E.
dc.contributor.advisorWaal, M.R. van der
dc.contributor.authorKutscha, T.
dc.date.issued2015-07-09
dc.description.abstractGame Balancing enhances the user experience of application and games. A number of physiological measures can be used to determine the perceived difficulty for a game balancing mechanism. Heart Rate Variability (HRV) has the property, for instance, that it increases when the perceived difficulty becomes too high. This study investigated whether a mechanism that utilizes this property can be implemented to regulate the level of difficulty during a computer game. In addition, a questionnaire is used to estimate whether the user experience is related to the use of the proposed mechanism. The findings indicate that the proposed mechanism does not have a significant influence on the players game experience.en_US
dc.embargo.lift10000-01-01
dc.identifier.urihttp://theses.ubn.ru.nl/handle/123456789/219
dc.language.isoenen_US
dc.thesis.facultyFaculteit der Sociale Wetenschappenen_US
dc.thesis.specialisationBachelor Artificial Intelligenceen_US
dc.thesis.studyprogrammeArtificial Intelligenceen_US
dc.thesis.typeBacheloren_US
dc.titleFinding the Optimal Difficulty Level: a game balancing mechanism using heart rate variabilityen_US
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