Finding the Optimal Difficulty Level: a game balancing mechanism using heart rate variability
dc.contributor.advisor | Poljac, E. | |
dc.contributor.advisor | Waal, M.R. van der | |
dc.contributor.author | Kutscha, T. | |
dc.date.issued | 2015-07-09 | |
dc.description.abstract | Game Balancing enhances the user experience of application and games. A number of physiological measures can be used to determine the perceived difficulty for a game balancing mechanism. Heart Rate Variability (HRV) has the property, for instance, that it increases when the perceived difficulty becomes too high. This study investigated whether a mechanism that utilizes this property can be implemented to regulate the level of difficulty during a computer game. In addition, a questionnaire is used to estimate whether the user experience is related to the use of the proposed mechanism. The findings indicate that the proposed mechanism does not have a significant influence on the players game experience. | en_US |
dc.embargo.lift | 10000-01-01 | |
dc.identifier.uri | http://theses.ubn.ru.nl/handle/123456789/219 | |
dc.language.iso | en | en_US |
dc.thesis.faculty | Faculteit der Sociale Wetenschappen | en_US |
dc.thesis.specialisation | Bachelor Artificial Intelligence | en_US |
dc.thesis.studyprogramme | Artificial Intelligence | en_US |
dc.thesis.type | Bachelor | en_US |
dc.title | Finding the Optimal Difficulty Level: a game balancing mechanism using heart rate variability | en_US |
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