Improving Edge Detection using Indoor Synthetic Data

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2020-01-01

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en

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Abstract

Synthetic data is often cheaper and easier to obtain than human-annotated data and can in some cases also be much more accurate. Edge detection is one case where the use of fully convolutional neural networks has led to an increase in performance in precision and recall but also introduced uncertainty of edge location due to imprecisions in the edge labels. Standard measures for edge detection performance only re ect the "correctness" of edge predictions but not the precise localization of these edges. We propose a way to improve edge localization by training a Bi-Directional Cascade Network on realistically rendered images of indoor scenes from the game engine Unity. While doing this we introduce a precise formulation of edge detection, which is lacking in the literature. We also investigate ways to bridge the gap between real image datasets and synthetic datasets using domain randomization and CycleGANs for domain adaptation. The code and rendered data are online1.

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Faculteit der Sociale Wetenschappen