Mario vs. Boring: generating stronger potentials by playing games

dc.contributor.advisorFarquhar, J.D.R.
dc.contributor.authorMeijers, A.M.R.
dc.date.issued2013-07-16
dc.description.abstractTraining to use brain-computer interfaces (BCI) can help several groups of patients, e.g., paralysed patients and stroke patients. Unfortunately, training often takes a long time and can get boring after a while. By letting two groups do the same training program, with a different feedback, this research aims to answer the question of whether more motivational feedback can speed up the learning process. One group gets boring feedback, consisting of three ellipses, with the goal of moving one of the ellipses to the correct side, while the other group gets a part of the famous Nintendo game Mario with the goal of collecting coins. Although, it is possible to increase subject motivation with different feedback, the results show there was no significant increase in subject learning. A possible reason for this could be the small sample size (N = 4). Future research should find out whether this is the case or motivation just does not effect the speed of subject learning.en_US
dc.identifier.urihttp://theses.ubn.ru.nl/handle/123456789/129
dc.language.isoenen_US
dc.thesis.facultyFaculteit der Sociale Wetenschappenen_US
dc.thesis.specialisationBachelor Artificial Intelligenceen_US
dc.thesis.studyprogrammeArtificial Intelligenceen_US
dc.thesis.typeBacheloren_US
dc.titleMario vs. Boring: generating stronger potentials by playing gamesen_US
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