Communicating Democracy. A qualitative study into the Demos game’s effectiveness as a tool to communicate democracy in Dutch education.

dc.contributor.advisorLarson, M.A.
dc.contributor.advisorWijngaert, L.A.L. van de
dc.contributor.authorTodaro, D.F.
dc.date.issued2019-03-15
dc.description.abstractDutch secondary education lacks an effective way of communicating democracy to students. Demos is a “serious game” designed to address this problem. The focus of this study is to analyze to what extent Demos is effective at communicating democracy to students. A qualitative study was conducted with 35 students from two high schools/secondary schools. Students first played the game and then participated in debriefings in which they were asked to provide feedback about Demos. The analysis of the results showed that Demos is partially effective at communicating democracy. However, there are some aspects of Demos that can be improved to better communicate democracy. The findings of this study indicate that Demos can be a valuable method to help communicate democracy to high school students. By focusing on the shortcomings and further optimize the aspects that are already effective at communicating Democracy, Demos can be improved for further use.en_US
dc.identifier.urihttps://theses.ubn.ru.nl/handle/123456789/7434
dc.language.isoenen_US
dc.thesis.facultyFaculteit der Letterenen_US
dc.thesis.specialisationCommunicatie en Beïnvloedingen_US
dc.thesis.studyprogrammeMaster Communicatie- en informatiewetenschappenen_US
dc.thesis.typeMasteren_US
dc.titleCommunicating Democracy. A qualitative study into the Demos game’s effectiveness as a tool to communicate democracy in Dutch education.en_US
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