Representational Similarity Analysis of Haemodynamic Responses during ATARI Video Gameplay usind Deep Q Network Feature Regressors

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2016-12-21
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en
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In recent years, deep neural networks (DNNs) have come to dominate varied domains in the field of machine learning. Particularly novel are accomplishments in deep reinforcement learning and the successes of DNNs as feature models in neuroscientific studies, e.g. in the case of functional magnetic resonance imaging (fMRI) experiments investigating visual and auditory perception. This study represents the juncture of these two branches and aims to locate mechanisms of perceptual decision making by identifying the neural correlates of Deep Q Networks (DQNs). In an fMRI experiment, 12 subjects played three conceptually different ATARI video games for which DQNs have been shown to achieve human-level performance. The Q-values and Hidden values of the DQN were used as feature regressors in a representational similarity analysis, analyzing correlation with the blood oxygen level dependant both at the scope of regions of interest and voxel searchlights. The DQN generated features showed elevated correlations in occipital lobe. Actions caused heightened correlations in both visual- and motor-related areas. Furthermore, positive correlations were found in frontal lobe for Games. Albeit, statistical significance could not be established for these correlations. Qualitatively, neural correlates were identified for all regressors in line with current neuroscientifc understanding. Potentially beneficial adjustments to the DQN and the study design were recognized, which might allow to fully exploit this new experimental paradigm in the future. Key words: Deep Q Network, functional magnetic resonance imaging, Q-learning, decision making, representational similarity analysis
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Faculteit der Sociale Wetenschappen