Interpersonal Distance in a Serious Game; using GSR to measure interpersonal distance reactions
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Issue Date
2012-08-31
Language
en
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Abstract
Many methods for diagnosing psychiatric patients exist, but
few are both entertaining and successful. This thesis tries to
contribute to a new diagnosis method that is possibly more
motivating than existing treatments: a serious game. Participants
have to complete a small task in this game, in which
they have to cooperate with an avatar. In two conditions, this
avatar is either distant or close to the screen. It is investigated
whether or not the avatar’s positions make any difference in
game performance, implicit GSR reaction, or answers to a
questionnaire about the avatar.
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Faculteit der Sociale Wetenschappen