Browse Faculteit der Sociale Wetenschappen op Datum uitgave

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  • Closed Access
    Zwaag, M.D. van der (2007-09-27)
    Kunstmatige Intelligentie
    This study is the first to provide an overview of music’s influence on physiology and serves as the foundation for the envisioned affective music player. It reports an experiment that investigates the effects of tempo ...
  • Camps, G. (2008-01-21)
    Kunstmatige Intelligentie
    Swarm intelligence is the appearance of intelligent behaviour of a collective, which consists of relatively simple agents. Ants appear to utilize a mechanism similar to swarm intelligence as individual input from single ...
  • Veldt, T.M.M. (2008-01-21)
    Kunstmatige Intelligentie
    In this bachelor thesis I describe my investigations of the use of tools in animal species in the simulation environment Framsticks. The choice for Framsticks is described in detail and experiences with the simulator are ...
  • Brule, R. van den (2008-01-24)
    Kunstmatige Intelligentie
    In Evolutionary Robotics, simulators are used to speed up the lengthy process of evolving control structures for real world robots. The downside of this approach is that control structures evolved solely in simulation ...
  • Kennedie, S. (2008-01-29)
    Kunstmatige Intelligentie
    This thesis describes a method to find a part of online data in an offline document. This method is able to find the offline document that belongs to the online data from a set of offline documents, or vice versa. In ...
  • Ozer, P. (2008-02-19)
    Kunstmatige Intelligentie
    Data Mining is a technique used in various domains to give mean- ing to the available data. In classification tree modeling the data is classified to make predictions about new data. Using old data to pre- dict new data ...
  • Closed Access
    Terhaard, M. (2008-05-06)
    Kunstmatige Intelligentie
    In this thesis an educational computer system is described to teach the physics phenomenon of equilibrium to children. Normally this domain is considered to be too hard for children to understand. To investigate if this ...
  • Bex, P.J.G.I. (2008-05-19)
    Kunstmatige Intelligentie
    This Master’s thesis describes the design, implementation and evaluation of a neural network in an operating system kernel to classify processes based on their behaviour and assign scheduling priorities accordingly. The ...
  • Spaak, E. (2008-06-15)
    Kunstmatige Intelligentie
    The mirror neuron system (MNS) has been described as the neural basis of action understanding, as the system responsible for the human capacity to imitate and as the crucial step in the evolutionary development that led ...
  • Meer, S.A. van der (2008-06-30)
    Kunstmatige Intelligentie
    One effective means of computing NP-hard problems is provided by fixed-parameter tractable (fpt-) algorithms. An fpt-algorithm is an algorithm whose running time is polynomial in the input size and superpolynomial only ...
  • Closed Access
    Boezeman, E. (2008-07-10)
    Kunstmatige Intelligentie
    In this bachelor thesis we studied the effects of using two different approaches in generating homogeneous multi‐agent teams: the clonal and the a‐clonal approach. The a‐clonal approach was hypothesized to generate better ...
  • Heijden, M. van der (2008-08-20)
    Kunstmatige Intelligentie
    Language models form a class of successful probabilistic models in information retrieval. However, knowledge of why some methods perform better than others in a particular situation remains limited. In this study we ...
  • Closed Access
    Schut, T. (2008-08-27)
    Kunstmatige Intelligentie
    In this report we present our work on group behavior through an evolutionary algorithm. In nature several factors have been proposed as being responsible for the evolution of group forming, including the topics of our ...
  • Closed Access
    Janssen, J.H. (2008-10-28)
    Kunstmatige Intelligentie
  • Goosen, A.E.A. (2008-11-27)
    Kunstmatige Intelligentie
    Much of both human and animal behavior can be understood in terms of reactive processes. However, some aspects of behavior seem to go beyond reactiveness, as they appear to involve internal representations of the world: ...
  • Pau, G.C.S. du (2008-12-03)
    Kunstmatige Intelligentie
    The motion aftereffect, or waterfall illusion, is the modification of motion perception after extended observation of a moving stimulus. The opponent proces model provides means of explaining this illusion. To assess ...
  • Schepens, J.J. (2008-12-19)
    Kunstmatige Intelligentie
    We applied the Levenshtein distance on a professional translation database (extracted from Euroglot professional 5.0) in order to identify distributions of cognates in 6 European languages. Using the Rosetta schemes of ...
  • Stuijt, F.H.A. (2008-12-22)
    Kunstmatige Intelligentie
    The human mirror neuron system (MNS) refers to brain regions becoming active both when an action is performed, and when a similar action is being observed. Several functions have been attributed to the MNS. It is argued ...
  • Megen, V.J.B. van (2008-12-23)
    Kunstmatige Intelligentie
    Imagine that you could not see the di erence between cars and the streets they move on. Crossing the street would be quite problematic. Luckily, visually identifying objects is an easy task for humans; we can almost ...
  • Delft, B. van (2009-01-05)
    Kunstmatige Intelligentie
    In this thesis a theoretical attack on an AI classifier as introduced by Barreno et al. (2006) is described and lifted to a more realistic setting. The dataset, classifier and attack algorithm were updated in order to ...